Visitors inspect animals in enclosures and pools, Taronga Zoo, c. 1916, by Sam Hood. (Courtesy of State Library of New South Wales)
Have you ever wondered what it would be like to design with, and for, animals instead of people? How would that change the way we understand them–and ourselves? What would we design?
I’m excited to be teaching a new course next term that will explore these and related questions.
CCDN384: Multispecies Design
Understanding relationships between people and animals is central to future ecological sustainability. This course introduces students to cultural, political and economic forces that shape our interactions with pets, livestock, and wildlife in order to critically and creatively explore how different kinds of design can foster animal, environmental, and human well-being.
This special topic course comprises a weekly lecture that introduces students to a variety of human-animal relations and their cultural, political, ethical, economic, and environmental implications. Weekly tutorials connect these relations and issues to narrative, image, product and service-based design practice. Students are expected to demonstrate their comprehension of these relations, issues, and practices through a pair of creative projects: one visual design and one object or service-based design.
Lecture: Thursdays 11:30-1:20
Posted: May 14th, 2014 | Author: Anne Galloway | Filed under: Announcements, Ordinary Madness of Academia | No Comments »
Tutorial: Thursdays 2:40-4:30
I’m really pleased to be participating (via video & Skype) in the Mobilities and Design Workshop at Lancaster University, 29-30 April, 2014.
The event is being live-streamed so you’ll be able to follow along, and this is what I’ll be talking about:
Posted: April 10th, 2014 | Author: Anne Galloway | Filed under: Conferences, Workshops & CFPs, Research Methodologies | No Comments »
Why Count Sheep, and Other Tricky Questions About Speculative Design Ethnography
Governments around the world require livestock farmers to tag their animals and track their movements from birth to death. Mandated for the purposes of local biosecurity and global market access, electronic identification is also used to keep track of breeding information and health treatments. Combined with location technologies like GPS, and sensor technologies that can monitor individual animal health and external environmental conditions, livestock are now capable of generating and transmitting enormous amounts of data.
At the same time, farmers in the developed world respond to increased public concerns about animal welfare and environmental sustainability by developing new online forms of agricultural advocacy, or what they call “agvocacy”. The US-based AgChat Foundation, and its equivalents in the UK, Australia and New Zealand, use social media to promote greater public awareness of agricultural practices and connect producers and consumers through weekly online chats. A “farm to fork” traceability ethos underpins agvocacy efforts, and aligns well with technosocial imperatives related to the “Internet of Things” – or the ability to connect data-rich objects (including animals) to the Internet.
For the past three years I’ve spent a lot of time thinking about sheep, talking about sheep, and hanging out with sheep or other people who care about sheep. I’ve done this because I’m interested in what the emergent technologies and politics I describe above might mean for our longest domesticated livestock animal, and for the people who continue to produce and consume them. In most ways, this has been standard STS-based ethnographic research: participant observation, interviews, etc. But the systems that I describe aren’t fully formed–and may not ever fully form as imagined–so I needed to come up with complementary research methods that could help me apprehend the future, or more correctly possible futures, and for that I turned to design.
This presentation will first outline the speculative design ethnography (SDE) methods developed, and outputs created, for the “Counting Sheep: NZ Merino in an Internet of Things” research project. (I encourage people to check out the design scenarios for themselves.) Then I will reflect on the challenges and opportunities of this kind of hybrid research practice, paying particular attention to how future visions act in the present to construct multiple publics and co-produce knowledge. Finally, using preliminary responses to our work, I will consider the potential of SDE as a public engagement strategy, and the role of disinterested or disagreeable publics.
Galloway, A. 2013. “Emergent Media Technologies, Speculation, Expectation and Human/Nonhuman Relations.” Journal of Broadcasting and Electronic Media 57(1): 53-65.
Galloway, A. 2013. “Towards Fantastic Ethnography and Speculative Design.” Ethnography Matters, 17 September, 2013.
My colleague Sarah Baker and I are heading up the School of Design‘s new postgraduate Design Ethnography research stream, and we gave a brief presentation this week to new students.
When I was searching for less obvious examples of this kind of work, I came across a lovely project by Malavika Reddy and Taylor Lowe. The Story of The Story of Tongdaeng: A Tale of Unspeakability and Thai Politics is all about Khun Tongdaeng, the royal canine companion of King Bhumipol Adulyadej of Thailand. But, of course, this dog is much more than just a dog:
“Enter Khun Tongdaeng. Her mobilization through a variety of media is ripe with the unsayable. The Tongdaeng images and paraphernalia that flooded Bangkok in the early part of the decade “spoke” to, but also around the anxieties of the monarchy in a way that no amount of paternal speechifying could ever do. At the same time, the manifestation of Tongdaeng in a variety of objects makes connections between His Majesty and significant political economic developments of the day, including copyright regimes, branding, and the ongoing project to make Thais more ‘modern.’ Tongdaeng became a device that was seen to impart the King’s luster to these bureaucratic and business endeavors, ostensibly legitimating them. What follows then is a look at the politics of Thailand in the early 2000s, and the unspeakability at its heart, via the King’s favorite dog.”
Choosing a non-traditional social subject like a dog offers, I think, a unique and rich opportunity for both cultural and design research. This particular dog, as manifested through a published biography, commemorative statues and t-shirts, and the King’s annual greeting cards, exemplifies the material, visual and discursive elements found in all human-nonhuman assemblages–and presents a fascinating subject of, and for, design ethnography.
I highly recommend checking out the project for yourself, but what I wanted to highlight to the students, and draw attention to again now, is the use of visuals to re/present research.
For example, I love this updated version of a traditional ethnographic kinship chart:
And this collage does a good job of showing what a story of A Story can look like:
I particularly like the balance of written academic analysis and visual materials, and the design’s pop culture aesthetics are consistent with the cultural research, so I think it all comes together quite nicely. As Reddy and Lowe note: “Despite being spoken for by an excess of words and actors, there persists around Tongdaeng a critical silence,” and I think their project offers interesting visual possibilities for both engaging with, and responding to, this silence.
Posted: March 7th, 2014 | Author: Anne Galloway | Filed under: Material & Visual Culture, People & Animals | No Comments »
I can’t believe it’s autumn already! Where did the summer go?
Anyway, here’s what we’ve been up to and a glimpse of what’s to come:
Mata Freshwater (of Grow Your Own Lamb fame) and I have been working on something very creaturely… and sometime before the end of the month, we’ll be adding this final speculative design ethnography scenario to the Counting Sheep website. If you haven’t taken the survey yet, don’t worry, there’s still time to tell us what you think!
I also had the pleasure of a two-week visit with theologian and associate professor of religion, Trevor Bechtel. I first met Trevor at the Digital Genres Conference at the University of Chicago in 2003, and we still share an intellectual interest in technology and a great love of animals. You can check out the fascinating collaborative creative work he does through the Anabaptist Bestiary Project, and Trevor and I spent a lot of time drinking flat whites and talking about speculative design and objects of grace–so I hope we’ll be able to share more about that in the coming months.
As the winner of a VUW Summer Scholarship, Chris Nimmo joined the team to kick off our new project: The Great NZ Cat Controversy. Chris searched all the interwebs to create an archive of online public engagement with Gareth Morgan’s Cats to Go campaign – including articles like “Morgan calls for cats to be wiped out“, Facebook groups like “Cats against Gareth Morgan,” and memes like the one below by Jackson Wood- and then he did a comprehensive discourse analysis of the content. (Hint: it’s all about pets vs pests.)
We’ll be creating a project page and making this archive available online soon, but right now we’re looking for someone to create an awesome actor & issue map from his findings–so if you’re interested in working with us, please get in touch. In another month or so, we’ll also get started on the design ethnography phase of the project – so stay tuned for that too.
Otherwise, I’ve been busy thinking and writing and plotting. You can check out this ethnography + design interview with me at Savage Minds, and I’m now drafting something for my much admired Superflux colleagues. On the academic front, I’ve recently submitted some research funding proposals, a journal article, a conference paper, and a workshop proposal, so will hopefully be able to share more about all that shortly.
But most recently, the bulk of my efforts have gone into teaching prep, and this term I’m teaching a third year course on design and cultural critique. I’ve assigned Dunne and Raby‘s new book, Speculative Everything: Design, Fiction and Social Dreaming as required reading for the course, and am really looking forward to discussing it with students. Course themes include critical theories of everyday life, the critical potential of speculative fiction and design, how to use culture to critique design, and how to use design to critique culture. Students have two major projects to complete: a research essay on what is “critical” about critical design, and a critical design project that embodies their idea of cultural critique. I’m really excited to see what they come up with!
And last, but certainly not least, I’d like to congratulate Catherine Caudwell on submitting her PhD thesis: Into the Furby-verse: The Narrative Production of Electronic Companions. Her examination isn’t until April, but we’re confident that we’ll be calling her Dr Caudwell soon!
Posted: March 7th, 2014 | Author: Anne Galloway | Filed under: Progress Reports, Research Methodologies | No Comments »
Really pleased to note that our first set of Counting Sheep scenarios won the 2013 IoT Internet of Things Editor’s Choice – Best Design Fiction Award! Many thanks and congratulations to the awesome students who worked on the projects: Dani Clode, Mata Freshwater, Hamish McPhail, Peggy Russell, and Lauren Wickens.
And we’re also pretty chuffed to see one of our favourite magazines/websites – Modern Farmer – publish a nice little piece about our work: Using Sheep To Test the Boundaries of Science (No Sheep Were Harmed)
“Down in New Zealand — a country with seven times more sheep than people* — there’s a team of researchers who are very, very interested in your responses. It’s part of a quirky project called Counting Sheep, mapping out the intersection of agriculture, ethics and the very nature of how people answer questions … “By the time most of us hear about a scientific advance, it’s already happened,” Galloway says. “There’s never a chance to put the brakes on, to decide whether it’s something we wanted in the first place.” Counting Sheep started in December with three fictional sheep scenarios. Each one combines an evocative design with a provocative storyline (see below). Anyone can participate in the study — just look over one of the faux-projects, then take a brief survey. The goal is to provoke an instinctive response. Thus far they’ve heard everything from “This is total bullshit!” to “This is the most brilliant thing I’ve ever seen!” And how will the results be used? Galloway thinks government and industry could want some insight into the popular psyche, before proceeding with new scientific advances (e.g., do people really want lab lamb?) More importantly, she believes this could upend the way social research is performed.”
Thanks to Jesse Hirsch for writing the article – although my hope is to one day see research like this described as inventive rather than quirky!
Posted: February 7th, 2014 | Author: Anne Galloway | Filed under: Announcements, Progress Reports | No Comments »